since 10/2014 | Senior Software Graphics Engineer – Ray Tracing, Intel, Munich / Feldkirchen |
02/2008 – 09/2014 | Senior Researcher and Software Architect, RTT AG, Munich |
07/2004 – 02/2008 | PhD Student, Max-Planck-Institut für Informatik, Saarbrücken |
05/2003 – 07/2004 | Study of Computer Science, Saarland University, Saarbrücken |
10/1999 – 04/2003 | Study of Physics and Computer Science, Chemnitz University of Technology |
I. Wald, W.R. Mark, J. Günther, S. Boulos, T. Ize, W. Hunt, S.G. Parker, and P. Shirley State of the Art in Ray Tracing Animated Scenes In: Computer Graphics Forum 28(6), pp. 1691–1722, 2009 |
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J. Günther, S. Popov, H.-P. Seidel, and P. Slusallek Realtime Ray Tracing on GPU with BVH-based Packet Traversal In: Proceedings of the IEEE/Eurographics Symposium on Interactive Ray Tracing 2007, pp. 113–118 |
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I. Wald, W.R. Mark, J. Günther, S. Boulos, T. Ize, W. Hunt, S.G. Parker, and P. Shirley State of the Art in Ray Tracing Animated Scenes In: STAR Proceedings of Eurographics, pp. 89–116, 2007 |
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S. Popov, J. Günther, H.-P. Seidel, and P. Slusallek Stackless KD-Tree Traversal for High Performance GPU Ray Tracing In: Computer Graphics Forum 26(3), pp. 415–424, 2007, (Proceedings of Eurographics) |
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S. Popov, J. Günther, H.-P. Seidel, and P. Slusallek Experiences with Streaming Construction of SAH KD-Trees (Best Paper Award) In: Proceedings of the 2006 IEEE Symposium on Interactive Ray Tracing, pp. 89–94, 2006 |
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I. Wald, A. Dietrich, C. Benthin, A. Efremov, T. Dahmen, J. Günther, V. Havran, H.-P. Seidel, and P. Slusallek A Ray Tracing based Framework for High-Quality Virtual Reality in Industrial Design Applications In: Proceedings of the 2006 IEEE Symposium on Interactive Ray Tracing, pp. 177–185, 2006 |
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H. Friedrich, J. Günther, A. Dietrich, M. Scherbaum, H.-P. Seidel, and P. Slusallek Exploring the Use of Ray Tracing for Future Games In: Proceedings of ACM SIGGRAPH Video Game Symposium, pp. 41–50, 2006 |
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J. Günther, H. Friedrich, H.-P. Seidel, and P. Slusallek Interactive Ray Tracing of Skinned Animations In: The Visual Computer, pp. 785–792, 2006, (Proceedings of Pacific Graphics) |
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J. Günther, H. Friedrich, I. Wald, H.-P. Seidel, and P. Slusallek Ray Tracing Animated Scenes using Motion Decomposition In: Computer Graphics Forum 25(3), pp. 517–525, 2006, (Proceedings of Eurographics) |
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J. Günther, T. Chen, M. Goesele, I. Wald, and H.-P. Seidel Effcient Acquisition and Realistic Rendering of Car Paint In: Proceedings of Vision, Modeling, and Visualization, pp. 487–494, 2005 |
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J. Günther, I. Wald, P. Slusallek Realtime Caustics using Distributed Photon Mapping In: Proceedings of Eurographics Symposium on Rendering, pp. 111–121, 2004 |
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I. Wald, J. Günther, P. Slusallek Balancing Considered Harmful – Faster Photon Mapping using the Voxel Volume Heuristic In: Computer Graphics Forum 22(3), pp. 595–604, 2004, (Proceedings of Eurographics) |
J. Günther, I. Wald, H.-P. Seidel Precomputed Light Sets for Fast High Quality Global Illumination In: ACM SIGGRAPH 2005: Sketches and Applications, 2005 |
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J. Günther, I. Wald Kaustik-Berechnung in Echtzeit (Cover Image) In: Informatik Spektrum 28(2), 2005 |
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